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1. Spreadsheets in space, fixing the visibility problem - in Player Features and Ideas Discussion [original thread]
This is meant as a solution to the eve screen being buried in windows to the point where we can't actually see anything. It would be very helpful if next to the "pin" icon on every window, you could click a "windowed" button that would spawn a se...
- by Amberle Vale - at 2009.06.07 02:20:00
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2. Modification to the Doomsday device - in Player Features and Ideas Discussion [original thread]
Originally by: Aston Vette I'd rather see DD's simply reduce the HP of everything on the field by 75% - or something. This would make the # of DD's largely irrelevant if the DD'ing side doesn't have a suitable fleet to mop of the DD victim...
- by Amberle Vale - at 2009.06.04 07:13:00
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3. Modification to the Doomsday device - in Player Features and Ideas Discussion [original thread]
Originally by: Abulurd Boniface I hate to see people missing the point so embarrassingly. There is no force for nerfing game features so strong as the EVE forum. Why , o why, is that? It's a DOOMSDAY device. A device that bringeth doom. ...
- by Amberle Vale - at 2009.06.04 07:10:00
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4. Modification to the Doomsday device - in Player Features and Ideas Discussion [original thread]
This isn't a titan whine thread: they're very big, expensive toys and their power should reflect the risk that goes into building and flying them. What I would like changed about the titan isn't so much their role as a "flying bomb," but the me...
- by Amberle Vale - at 2009.06.04 02:39:00
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5. Supergalactic Bomb Shell of Inaccuracy - the Employment History - in Player Features and Ideas Discussion [original thread]
Edited by: Amberle Vale on 02/06/2009 12:05:45 Giving this a bump. Buddy of mine was recently kicked out of a PVP corporation as his purchased toon had previously been in Goonfleet. I understand this isn't as spectacular as a new ship or shi...
- by Amberle Vale - at 2009.06.02 11:57:00
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6. New Dev Blog: New Level 4 Agents - in EVE Information Portal [original thread]
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution. I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive...
- by Amberle Vale - at 2009.05.29 04:04:00
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7. Stuck after jumping through gate issue - in EVE General Discussion [original thread]
This needs to be deployed tonight, at down time. Delayed deployment for fear of breaking tranquility isn't really a valid position when it's already broken.
- by Amberle Vale - at 2009.05.23 01:13:00
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8. Bounty Hunting - New Approach - in Player Features and Ideas Discussion [original thread]
Edited by: Amberle Vale on 21/05/2009 16:52:04 The bounty hunting system in its current state isn't effective. Setting a bounty on a pirate or other outlaw is essentially giving them free isk; they can have an alt or corpmate pod them which re...
- by Amberle Vale - at 2009.05.21 16:51:00
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9. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
I'm guessing this will lower traffic in 0.0 quite a bit. /me retires his crane and buzzard.
- by Amberle Vale - at 2009.05.14 15:41:00
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10. Torps (and missiles in general) - in Test Server Feedback [original thread]
Nice job aldarinn, the numbers look very accurate. Being able to mitigate broken mechanics under the pretenses that you will always have support that will always have webs, does not change the fact that the mechanics are in fact broken. If corr...
- by Amberle Vale - at 2009.05.13 21:36:00
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11. nerfes go, caldari is low - in Test Server Feedback [original thread]
Originally by: Savasta He is a proven troll. Thus, I don't care about his opinion. I don't peruse these forums enough to know who is or isn't a known troll. Fair enough, apologies. Originally by: Savasta I agree with your l...
- by Amberle Vale - at 2009.05.11 22:27:00
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12. nerfes go, caldari is low - in Test Server Feedback [original thread]
Originally by: Savasta I don't really care, as I never use missiles. But I do hate you, for posting a useless thread on a useful forum. Go away. He's a paying customer and is entitled to his opinion. You can sit down now. It wasn't ch...
- by Amberle Vale - at 2009.05.11 20:08:00
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13. Attach Sov mechanics to Local - in Player Features and Ideas Discussion [original thread]
Edited by: Amberle Vale on 09/05/2009 16:14:11 Originally by: King Rothgar What about low sec? Local would remain intact in low sec, as low sec is still the providence of the NPC empires. Quote: Also, tell me where a 0.0 sy...
- by Amberle Vale - at 2009.05.09 16:14:00
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14. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Why make camping more effective than it already is? Why make solo travel in 0.0 suicide? Discuss
- by Amberle Vale - at 2009.05.09 15:07:00
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15. Attach Sov mechanics to Local - in Player Features and Ideas Discussion [original thread]
A very elegant and useful solution to Local is to fundamentally attach its mechanics to Sov. This could be facilitated by the creation of a new type of anchorable POS structure, a Communications array. This array would require Sov 3 to anchor, a...
- by Amberle Vale - at 2009.05.09 02:37:00
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16. Align to Bookmarks - in Player Features and Ideas Discussion [original thread]
Giving this some more attention, since it remains a very useful unimplemented feature
- by Amberle Vale - at 2009.05.04 01:10:00
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17. weaponry on outposts - in Player Features and Ideas Discussion [original thread]
Originally by: Verx Interis I could agree with this - though I would say, only in const. sov areas, and the best guns only in a sov 4 system. Also, make sure the guns are balanced - they don't just pwn everything they see, there's a chanc...
- by Amberle Vale - at 2009.05.03 16:45:00
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18. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
How about stripping torps off it, giving it 2 more bomb launcher hardpoints and letting it deploy in low sec. Then you've given it an anti-blob role, something that's actually useful.
- by Amberle Vale - at 2009.05.03 05:41:00
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19. weaponry on outposts - in Player Features and Ideas Discussion [original thread]
Edited by: Amberle Vale on 03/05/2009 05:25:07 This idea is pretty straight forward and seems plausible considering we see guns on station in Empire. An outpost requires maintaining multiple starbases each armed to the teeth, yet the 20 billio...
- by Amberle Vale - at 2009.05.03 05:24:00
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20. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: isdisco3 Edited by: isdisco3 on 01/05/2009 00:09:55 me personally, i dont care about 3 turrets. give it a role bonus which would give it the same effective damage. i dont want to wait a year for this to get fixed, and i ...
- by Amberle Vale - at 2009.05.01 02:02:00
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